Parker Pierce, our animator, has been working on the character design of the carnival barker host. My job was to design his colors so he'd fit nicely in our painted world. The barker will be animated in Flash with vector gradients, and everything else in the game is painted in Photoshop.
The final color choices we taken from the same limited palette as the rest of the game. I included call-outs of which colors made up the gradients to make it easier for Parker, our animator, to replicate the look in Flash.
Our character was looking pretty generic up until we decided to play homage to a beloved former professor by incorporating iconic features and personality traits into the design. Round two of color thumbnails reflects those updates.
Here's the very first stab at color for the barker. In the final game, the character will be standing in front of the booth and the player will only be able to see from the waist up. We know he'll be against a fairly dark curtain, but we aren't married to green yet.
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