Friday, November 30, 2012

Underwater Stage

Level 3 (act 3 of the pirate theme) is an underwater level, so I got to make a whole new stage complete with sand ground rows, water masking flats, and a god ray backdrop. 

Tuesday, November 27, 2012

The Edge of the World!

In Level 2 (act 2 of the pirate theme), our friend the pirate ship sails to the waterfall at the edge of the world. Sure, why not.

Monday, November 19, 2012

Choice Menu

Between rounds, the player interacts with the carnival barker host, learns new concepts, and makes strategic choices which determine how hard it will be to make future round payments. These choices are where the real life financial concepts really intersect with our carnival metaphor. 

Monday, November 12, 2012

The Happiest Whales!

Level 1 (Act 1 of the pirate theme) features a big blue whale. At the end of the level, a ship carrying barrels of ink crashes against a rock, dying the water rainbow colors. Then our whale returns to show off his snazzy new look. Jon Gardner did the line drawings. I did the paint and final polish. 

Tuesday, November 6, 2012

A Fistful of Duckies Title Screen

A Fistful of Duckies is a mobile carnival shooter being developed for Android and iOS tablets. The wide screen format (above) is the widest aspect ratio on the Android, and the cropped version (right) is how it looks on the iPad. The button leads to the main menu. This is the widest shot the player ever sees of the carnival setting since the rest of the game takes place within the stage space. I used the thumbnails (below) to work out value composition and color before moving on to the final piece.  

The Barker character was designed and drawn by our animator, Parker Pierce.