And finally, the gingerbread house. I wanted each side of the house to be distinct so that if and when the player caught a glimpse of it from withing the labyrinth, he would have a reasonable chance of orienting himself at least in relation to the central landmark.
The production schedule was getting pretty crunchy by this point, so the orthographics aren't nearly as well noted and explained as I would have liked. Luckily, I was working closely with my modeler and texture artist, the fabulous Brandon Orden, and we were able to clear up the more ambiguous bits face-to-face.
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