For A Fistful of Duckies, our team was doing a lot of talking about chains of events, which menus needed which buttons, when we should present information to the player, what calculations would need to happen when so that the game would play well and at least somewhat resemble the loan repayment process in real life. To make the conversation clearer for everyone, I got a bunch of post-its and made this flow-chart of how I imagined the game would go. Then our game designer, Anthony Murray, took over, made adjustments, and implemented it in accordance with how the game actually evolved.